Demo 1.0 out
demo_1.0
Changelog:
- Finished all player attack animations
- Added a cheat item to extend reaction time during combat
- Removed the "sides" combat aspect
- Moved default rendering to OpenGL as some people were unable to launch the game with Vulkan rendering
- Now with screenshake.
Now that im satisfied with the demo, I will begin working on the full game. From here on out I will post new versions on patreon. My plan is to map out the entire game - all levels, characters, quests, etc., using placeholder sketches, and then replace it with polished art. The way i see it is, by doing so instead of incrementally adding finished content, I will be able to:
- Have a more uniform end-product visual style, as all art polishing will be done in one swoop at the end.
- See how the whole experience will flow in terms of story progression and pacing.
- Avoid one of the aspects of development hell that is addition of extra unplanned content as time goes on.
The only negative I see is that, after reaching the polishing stage, the amount of repetative art work will weigh my motivation down and slow development to a crawl, as it has happened with attack animations in the past few months. I could hire an artist to help out, especially with H-scenes, but my current budget doesnt allow that. My hope is that the experience I got up until now, as well as knowing exactly how many placeholders I have to replace to finish, will ease that stage of development.
Files
Get ZXC: Brothel Grind
ZXC: Brothel Grind
rhythm rps combat? sex???
Status | In development |
Author | TweenDev |
Genre | Interactive Fiction |
Tags | 2D, Adult, Singleplayer |
Languages | English, Russian |
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